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Gazzel Quest, The Five Magic Stones Activation Code [FULL]

Updated: Mar 21, 2020





















































About This Game Gazzel is the bravest warrior of the armies of Pharaoh. So tired of war, he decides to finish a life full of struggle and death. But Pharaoh, furious with the decision of leaving by his best warrior, kidnaps his beloved Salama and orders to be imprisoned behind the Asorom door. Asorom's door is sealed with the five sacred locks. To open it, Gazzel must gather the five magical jewels. Once all the jewels were placed in the five locks, the door will open and Samala will be free. Every stone is kept by an underworld demon. Our brave hero begins a dangerous journey through the five worlds with the only goal of bringing the five jewels together and open the evil door that retains his love. The adventure is about to begin. FEATURES 5 Amazing Stages5 Gorgeous BossesMore than 30 kinds of enemiesAwesome Music Themes4 Different Weapons with 3 Levels of PowerArmours and Power upsPure OLD-SCHOOL GamePlay 6d5b4406ea Title: Gazzel Quest, The Five Magic StonesGenre: Action, IndieDeveloper:DemonVideogamesPublisher:DemonVideogamesRelease Date: 18 Jul, 2016 Gazzel Quest, The Five Magic Stones Activation Code [FULL] gazelle quest the five magic stones This is a 2016 of MSX's Knightmare or SNES Pocky and Rocky. It's fun to play and has most of the feel of these two games, just some of the some of the projectile sprites are a bit of ( 1st boss will get hits on me when the green projectile are not near me or my arrow will kill bugs when it's one sprite away) For the price this is a good buy.. The scroll speed at the beginning of stages, leading into mid-level challenges & the end of boss fight is incredibly unpleasant & feels so long & drawn out.The hitbox on projectiles is too big & there doesn't seem to be invincibility frames after taking a hit or they are so few frames that if you get caught in the '5 flying enemies in a row' pattern, you are basically a goner.The firing rate when you hold down a key is super slow & most of the weapons seem dreadful with the homing weapons firing so slowly that it was easier to just never use them. The 'phoenix' type weapon that 1 shots some enemies, doesn't do it for bonuses & the weapons don't seem to upgrade in any visually satisfying way.The first boss doesn't have a health bar, you just hit it aimlessly until you win.The second level seemed more interesting from a layout perspective with environmental traps & such, but the scroll speed. boring weapons\/upgrades & necessity of spamming keys to get a usable fire rate did me in by the middle of the second stage.It's cheap, hope it improves because it's visually appealing & the music was fine; but it feels too oddly paced & unpleasant to play for me.. funny game, not so easy:) 3 dificulty level.. funny game, not so easy:) 3 dificulty level.. This is a 2016 of MSX's Knightmare or SNES Pocky and Rocky. It's fun to play and has most of the feel of these two games, just some of the some of the projectile sprites are a bit of ( 1st boss will get hits on me when the green projectile are not near me or my arrow will kill bugs when it's one sprite away) For the price this is a good buy.. The scroll speed at the beginning of stages, leading into mid-level challenges & the end of boss fight is incredibly unpleasant & feels so long & drawn out.The hitbox on projectiles is too big & there doesn't seem to be invincibility frames after taking a hit or they are so few frames that if you get caught in the '5 flying enemies in a row' pattern, you are basically a goner.The firing rate when you hold down a key is super slow & most of the weapons seem dreadful with the homing weapons firing so slowly that it was easier to just never use them. The 'phoenix' type weapon that 1 shots some enemies, doesn't do it for bonuses & the weapons don't seem to upgrade in any visually satisfying way.The first boss doesn't have a health bar, you just hit it aimlessly until you win.The second level seemed more interesting from a layout perspective with environmental traps & such, but the scroll speed. boring weapons\/upgrades & necessity of spamming keys to get a usable fire rate did me in by the middle of the second stage.It's cheap, hope it improves because it's visually appealing & the music was fine; but it feels too oddly paced & unpleasant to play for me.

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